DFRPG Asheboro Campaign
The Seven Laws of Magic
Posted in the Warden’s Station and well known by most:
The Laws are:
Thou shalt not kill by use of magic. A plea of self-defense is allowed in mitigation, though it seems to work only rarely. Probation is only granted if another wizard is willing to tie their life to the warlock’s. Wardens often wield swords when detaining and executing warlocks to avoid a technical infraction of this Law. At several points in the series, however, Wardens have used lethal magic against human wizards; it is possible that Wardens are allowed some latitude in the heat of combat, as obviously in battle they are employed with the consent of the Council, or rather this is an extension of the latitude of self-defense. The use of magic to kill non-human beings, on the other hand, is lawful; a wizard may, for example, use magic to kill a ghoul, a vampire or any being of the Nevernever without breaking this Law.
Thou shalt not transform others. There is no room for debate.
Thou shalt not invade the mind of another. Invasion of the mind is like breaking down a locked door. Once opened, the house of the mind becomes easier and easier to invade. It’s a slippery slope leading to the fourth law. Because of its outlaw status, research into mind magic is remarkably limited and as a result, training to resist such invasions is very basic.
Thou shalt not enthrall another. Enthrallment is the term for magically dominating another through binding their will to one’s own. It is not the same as compelling non-human beings through arrangements or exchanges; if the wizard does not actually control the being’s mind through magic, the Law is not broken. It is implied that this is one of the Laws which extends to wizards acting upon denizens of the Nevernever.
Thou shalt not reach beyond the Borders of Life. This Law prohibits both research into and the practice of necromancy, described as the summoning, binding and exploitation of the unwilling dead. The Law applies specifically to human necromancy, but the White Council and Wardens still frown upon any form of the practice. It is unknown if this rule would apply to dead non-human sentients, as most inhabitants of the Nevernever are ectoplasmic and not of flesh. One notes that Black Court vampires are vulnerable to necromancy in an unspecified fashion, and it is unknown if such use would constitute a breaking of the Law. Communicating with spirits of the dead who are willing to do so is not a violation of this law.
Thou shalt not swim against the Currents of Time. This prohibits any attempt to change the past through temporal manipulation for fear of paradoxes. Even magical prediction is frowned upon except in the vaguest, most general forms.
Thou shalt not seek beyond the Outer Gates. Beings from beyond the Gates are known as Outsiders, and are among the deadliest known threats to humanity – their existence itself is antithetical to the universe. It is also illegal to attempt to even learn anything about what lies beyond the Outer Gates, though it acknowledges that there is obviously some grey area here or the Wardens wouldn’t know what to look for.